Dossier
Tiago Ferreira Alves
Software Engineer & Architect · Agentic AI Systems
- Golegã, Portugal
- hello@tiagoalves.dev
- tiagoalves.dev
- linkedin.com/in/tiago-ferreira-alves
- github.com/0xtfa
Software engineer and architect with eight years of building: six in enterprise .NET and Ruby across regulated domains, two on my own game startup before that. Today I work on software and architecture at FARO INSIGHT and build multi-agent workflows from the ground up: custom agents, skills, hooks and MCP servers, running on my own GPUs. I want hard systems, real stakes and teams that take AI engineering seriously.
Skills
- Agentic AI
- Multi-agent orchestration, custom agents, skills, hooks, MCP servers, context engineering, local inference
- Backend
- C#, .NET 10, .NET Framework, Native AOT, Kotlin, Java, Dagger, Ruby, Rails, Sinatra, REST, SOAP, microservices, multi-tenant systems
- Data
- PostgreSQL, MongoDB, Redis, SQL Server, IBM DB2 AS/400, SQLite, Elasticsearch, Cassandra
- Frontend and 3D
- TypeScript, React, Angular, three.js, WebGL2, Unity, HLSL/GLSL
- Infrastructure
- Azure, Terraform, Docker, Linux, Proxmox, Caddy, Cloudflare Tunnel, GitHub Actions, Kibana, AWS
Experience
Founder, Turbina
2026 – Present · AI-native web startup
- Started Turbina for Portuguese businesses, built on one bet: when agents make execution fast, the site can exist before the sale.
- Every site is built before any agreement or payment. Approval to live takes under 24 hours.
- Designed the platform end to end: a multi-tenant .NET 10 Native AOT API, isolated React front ends and an agent that researches and qualifies prospects.
- Self-hosted on my own hardware behind Cloudflare Tunnel, with CI/CD through self-hosted runners.
.NET 10 Native AOT, React, TypeScript, SQLite, Docker Compose, Caddy, Cloudflare Tunnel, GitHub Actions
Software Engineer, FARO INSIGHT
2024 – Present · 3D reality capture
- Engineering and software architecture work for 3D reality capture.
- Building in Kotlin and Java on Azure, with MongoDB, PostgreSQL and Redis for data and Terraform for infrastructure.
Kotlin, Java, Dagger, MongoDB, PostgreSQL, Redis, Terraform, Azure, Jira, Confluence, Kibana
Software Engineer Lead, Capgemini (Banco de Fomento Angola)
03/2022 – 12/2023 · Banking
- Upgraded the legacy currency exchange platform used for bank counters, administration and control management.
- Built new independent services for legal document storage and distribution, and for very large periodic data extractions.
- Integrated and supervised junior engineers and trainees joining the team.
- Training advisor for Capgemini’s 2023 .NET Academy.
Ruby, JRuby, Rails, Sinatra, SQL Server, IBM DB2 AS/400, SQLite, Redis, jQuery, C#, .NET Core
Backend Software Developer, VORTAL Connecting Business
09/2021 – 03/2022 · E-procurement
- Worked the transition from “Next”, a .NET Framework monolith, to “Vision”, a .NET Core microservices platform.
- Kept the legacy platform running and shipping features throughout the migration.
- Delivered on the Colombia project, then on Byggfakta, the group that now owns VORTAL.
C#, .NET Framework, .NET Core, Distributed systems, SQL Server, REST, SOAP, Redis, Elasticsearch, Cassandra, React, Angular, Docker
Backend Software Developer, VTXRM – Software Factory (Volkswagen Financial Services UK)
07/2020 – 09/2021 · Automotive finance
- Built and maintained features on Accipiens, the contract management platform for Volkswagen Financial Services UK.
- Integrated external credit score and anti-fraud services into the contract decision process.
- Joined the newly formed ACE team for developments that required changes to the platform’s internals.
- Took responsibility for every deployment to the client.
C#, .NET Framework, SQL Server, REST, SOAP, WinForms
VR Developer (part-time), Universidade Lusófona
02/2020 – 07/2020 · Virtual reality
- Developed small VR experiences, mainly for research.
Unity 3D, C#, SQL Server, SQLite
Founder, Game Developer, HotBrew Games
09/2018 – 08/2020 · Video games
- Designed, developed and produced Geiger’s Ticking, a semi-fictional adventure and horror story based on the 1986 Chornobyl disaster.
- Covered by the Portuguese tech press in PC Guia.
- Worked the whole pipeline: gameplay code, shaders, tooling, art and sound.
Unity 3D, C#, C++, Python, HLSL/Cg, Maya, Substance Painter, Pro Tools
Selected projects
Snowspeck (3,870 NuGet downloads)
A lightweight, thread-safe, decodable Snowflake ID generator for .NET, with signed and unsigned 64-bit services.
audiogen (2 GPUs, on demand)
Open-weight audio models on my own GPUs, served to agents over MCP. The GPUs sleep until a job arrives, and progress estimates are learned from real runs.
Walkable digital twin (1:1 real scale)
A 1:1 model of a house built from the architect’s drawings. Walk it, measure it, and x-ray the electrical, solar, network and water routes.
Education
BSc in Multimedia Applications and Videogames, Universidade Lusófona, 2017 – 2020
Certifications
AWS Certified Cloud Practitioner, 2022 – 2025; NukeX Intermediate Certificate; GESE
Languages
Portuguese (Native), English (C2), Spanish (A2), French (A1)